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Active Video Gaming and Virtual Reality for Children with Cerebral Palsy: Sustained Clinical Effectiveness

Last updated: September 10, 2015
Project Number: RB0908-000
Product Line: Rapid Response
Research Type: Devices and Systems
Report Type: Summary of Abstracts
Result type: Report

Question

  1. What is the long-term clinical effectiveness of active video gaming (AVG) or virtual reality (VR) for children with cerebral palsy (CP)?

Key Message

One systematic review, three randomized controlled trials and two non-randomized studies were identified regarding the long-term clinical effectiveness of active video-gaming (AVG) or virtual reality (VR) for children with cerebral palsy (CP).