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Virtual Reality or Gaming Applications for Pain Management or Distraction: Clinical Effectiveness and Guidelines

Published on: August 9, 2017
Project Number: RA0922-000
Product Line: Rapid Response
Research Type: Devices and Systems
Report Type: Reference List
Result type: Report

Question

  1. What is the clinical effectiveness of virtual reality or gaming applications for pain management or distraction in patients undergoing medical procedures?
  2. What are the evidence-based guidelines regarding the use of virtual reality or gaming-based interventions for pain management or distraction?

Key Message

Four systematic reviews, 16 randomized controlled trials, two non-randomized studies, and two evidence-based guidelines were identified regarding the clinical effectiveness of virtual reality or video game-based treatment approaches for patients requiring pain management or distraction during medical procedures.

Tags

anesthesia, wounds and injuries, anxiety, pain management, therapy, computer-assisted, video games, virtual reality, video game, videogames, videogame, computer games, computer game, procedural pain