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Workplace Electronic Health Promotion Campaigns for Substance Use, Gambling, and Gaming Prevention: Cost-Effectiveness

Last updated: January 8, 2021
Project Number: RB1543-000
Product Line: Rapid Response
Research Type: Non-Pharma Mental Health Intervention
Result type: Report

Question

  1. What is the cost-effectiveness of electronic workplace health promotion campaigns for the prevention of problematic substance use, gambling, and gaming?

Key Message

No evidence was identified regarding the cost-effectiveness of electronic workplace health promotion campaigns for the prevention of problematic substance use, gambling, and gaming.